Reptile Wipeout

Reptile Wipeout

Unreal Engine Blueprints Game Design Level Design

Project Overview

Reptile Wipeout is a fast-paced obstacle course game where players race against time to navigate through treacherous paths filled with deadly traps and environmental hazards.

The development process involved creating a responsive control system that provides tight feedback to player inputs, essential for a game that relies heavily on precision movement.

My Contributions

  • Designed and implemented core gameplay mechanics including movement, jumping, and obstacle interaction
  • Created levels with increasing difficulty curves
  • Developed trap systems with varying patterns and timings
Pirate Survivors

Pirate Survivors

Unreal Engine Blueprints AI Programming Procedural Generation

Project Overview

Pirate Survivors is a survival game set in the treacherous waters of the Caribbean where players take on the role of a pirate captain searching for Davy Jones' legendary loot.

My role in this project focused on

My Contributions

  • Created character customisation & cross level saving
  • Created weapon systems with different combat styles
  • Implemented save/load system for player progression
Greg On The Beach

Greg On The Beach

Unreal Engine Blueprints Game Jam Rapid Prototyping

Project Overview

Greg On The Beach was developed during the Global Game Jam 2024 with the theme "Make Me Laugh". The game follows Greg, a character who just wants to enjoy his pizza at home but finds himself constantly harassed by pesky seagulls on the beach.

As part of a small team, I was responsible for character movement and the core gameplay loop. We focused on creating a humorous experience with simple but engaging mechanics.

The game features

My Contributions

  • Implemented character movement
  • Developed the core gameplay loop and progression system
  • Created particle effects for sand, water, and seagull interactions
  • Integrated user interface elements for score and pizza health tracking